These are photographic parameters and work the same way like a normal camera. To set the exposure up we have a few settings: There are basically two things we want to achieve when setting up the camera: a proper exposure, and an adequate white balance. You can decrease this value if you feel the light is a bit too flat to bring more contrasts, or increase it if the light gets too harsh. This setting allows colors to have more punch and contrast, in an high dynamic range context it means that bright spots are much brighter than normal, therefore creating sharper and stronger shadows. Before we move onto the next point, let’s speak about the gamma setting. Until this point, we have created our light system, in the next point we will treat the camera settings. Every sky is having the sun placed in the middle which allows to quickly change and try different skies by keeping the light direction. rotation parameter of the VRayHDRI map allows one to rotate the sky around to change the sun light direction. Drag the VrayHDRI map in your material editor.Next add a VrayHDRI map into the Texture slot.
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